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Discussion with my friend seemed to indicate that I was probably totally insane for suggesting something like this, but she's not a modder and really, neither am I.
- Fallout 4 Far Harbor Voice Actors Names
- Fallout 4 Far Harbor Voice Actors Today
- Fallout 4 Far Harbor Voice Actors Youtube
Background:
Fallout 4's companion system has become increasingly personal. and all the characters seem to actually be more human, having opinions on the player and liking/disliking the player's choices. as such making new companion characters for the game that can have the same depth, might prove more daunting, and less rewarding as the new companions may become flat compared to the interact-able and interesting characters around them. as such the modder's workaround of adding a new companion or character on the fly may be a cop out, in exchange for the bigger possibility that I feel is necessary.
in another forum I talked about the possibility of re-voicing a character's vanilla lines, so as to provide extended content as that character for a mod. and I admit I feel veritably insane for doing so. but this opens a new interesting world of possibilities if implemented correctly. if a community voice actor were to voice the entire vanilla lines of a character and do so with good quality, they could then provide additional content to any mod maker who wants a companion or character to interact with their mod. for example, if a mod-maker made an abandoned amusement park, and the voice actor re-voicing the companion was on board with it, the companion would now act like the mod was there, talking about specific things that go on in that mod. this would make the mods incredibly immersive.
The Problems:
1-Voice Actor Fatigue
1A. The Voice actor would likely have to voice hundreds of mods.
1B. Official DLC's would have to be re-voiced as well, if selected character had lines (Nick in far Harbor?)
2-Compatibility
2. If more than one actor completed this process, mods using different voice actors might become incompatible until the voice actor did their lines (or possibly never if the VA quit)
3-nonusers
3. There would in most cases seem to need to be two or more versions of a mod, for those not using specific voice replacers
4- Lore Friendly?
4. Voicing the characters would have to mean that there should be a cannon across all mods using them. Deacon can't say that he was lying about going to the capitol wasteland in one mod, then actually have in another (well, Actually it's Deacon so.Bad example?)
The Workarounds
1- Besides vanilla dialogue, which has no real workaround a batch of community designed lines could be made allowing for semi-generic 'Got another Quest for you' or the like lines from characters.
2- if it's possible, we hold a voice actor hunger games. (kidding) making it so that the community votes on the best voice actor to play the part, but I imagine this should be a very serious thing. for people who would put in job like hours on doing this.
3- No fix.
4- Some kind of Community 'Accepted lore?' on character development?
Projected Benefits
1- Character
1a-Characters that are deeper, possibly with more Dialogue than ever before
1b- Characters can interact in more profound ways with mods,
1c- mods involving romancing of the characters can now go in more depth, and sound better than a spliced together recording
2- Story
2a- Alternative story-lines and endings could be made using voice replacers. and in this way could revolutionize what the limits of modding are.
2b- mods could be increasingly lore friendly and immersive as companions mention something they've heard about, meaning no more one time quest giver NPC's.
TLDR: Get community Voice actors to re-voice the game. for reasons.
Fallout 4 Far Harbor DLC was released today on Steam and apparently because of this new DLC now a lot of players are encountering errors in the game. The most common Fallout 4 Far Harbor errors are Crashes, Game Not Starting and FPS Issues like Low FPS and FPS Drops.
Far Harbor
A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.
A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.
First, make sure that you meet the system requirements below and after that go ahead and check our solutions below to fix your issue and play the game.
MINIMUM:
- OS: Windows 7/8/10 (64-bit OS required)
- Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
- Storage: 30 GB available space
RECOMMENDED:
- OS: Windows 7/8/10 (64-bit OS required)
- Processor: Windows 7/8/10 (64-bit OS required)
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent
- Storage: 30 GB available space
Fallout 4 Far Harbor Errors:
#1 Fallout 4 Far Harbor Crashes
Fallout 4 Far Harbor Voice Actors Names
Some players are encountering crashes in the game after installing the Far Harbor DLC. To fix these crashes, you can check the workarounds below, or you can follow our tutorial at the end of the post.
- Fix Crash/CTD on Pip-Boy
I was having this issue, the following advice I found didn’t help me (but might help you):
1. Disable all mods
2. Remap Pip-Boy to another key besides tab
3. Delete your files in the Steam/steamapps/common/Fallout 4/Data/Strings folder*
4. Delete any files put there by mods (the obvious ones named after mods) in your Data subfolders like your Materials, Meshes, Strings, Textures*
5 Delete any mod files in the Data folder that are .esm or .esp*
1. Disable all mods
2. Remap Pip-Boy to another key besides tab
3. Delete your files in the Steam/steamapps/common/Fallout 4/Data/Strings folder*
4. Delete any files put there by mods (the obvious ones named after mods) in your Data subfolders like your Materials, Meshes, Strings, Textures*
5 Delete any mod files in the Data folder that are .esm or .esp*
* remember to verify your game cache afterward via Steam
What worked was I went into the Data/Interface folder and saw two files “Pipboy_InvPage” and PipboyMenu” and I deleted both of those. I then validated the game files and got a 100% (hmm, those must not be part of the install…) so I retried the game.
And it worked.
And it worked.
Hope that helps someone else I even reinstalled the darn game too but that didn’t do it.
Good luck everybody
Good luck everybody
#2 Fallout 4 Far Harbor Not Starting
This is the most encountered error in Far Harbor, apparently after installing the DLC, the game won’t start for some players. They click Play in Steam, and nothing happens.
“Every time the launcher appears, and I press play, nothing happens, and it just restarts the launcher.”
Solution: To fix the Far Harbor Not Starting issue you need to follow our tutorial at the end of the post. After you apply it to your game, it will start and run fine.
#3 Fallout 4 Far Harbor FPS Issues
“I am having issues with Fallout 4 FPS. On Low/Medium setting I am having trouble keeping 60 fps Indoors and outdoors. System specs are AMD FX-6300 Overclocked to 4.0 GHz and ASUS R9 280x also with a slight overclock and 12gb G-Skills Ripjaws ram. I see no reason I should be having any issues but if anyone could help that would be great.”
After installing the DLC, players complained about horrible FPS issues. Due this issue they are unable to play the game. To fix the FPS issues of the game just follow our tutorial below and apply it to your game.
Our team of developers managed to release a patch that helps you fix the errors described above. You can see how our patch looks like below, where you can also find a tutorial on how to use it and a download link. Please follow the tutorial step by step before asking any questions regarding your issues. Our patch won’t interfere with your Steam account, it will just change some files and .dll in the game folder for the errors to be fixed.
Follow the tutorial below to apply the patch correctly to your game.
Fallout 4 Far Harbor Voice Actors Today
How to apply our patch:
- Download the archive of the patch from here: download
- Extract the downloaded archive on your PC, and open the patch from the folder.
- Your GPU will be selected automatically, make sure that you use your dedicated GPU if you have a laptop!
- Select the game executable from the game folder, if you used the default install folder it should be: “C:Program Files (x86)SteamSteamappscommonFallout 4” here look for the Far Harbor DLC folder
- Select your issue or issues from the box to the right and click the corresponding “Fix” button.
- After your errors are successfully fixed, you can click the “Launch Game” button and play the game.
How to download: Well, you might think that our download service is pretty annoying but is very effective. To download you just need to complete a simple offer, it usually takes a few minutes, and after that, you will be able to download the patch. We use this service because is the only way to support our developers and to keep releasing and updating patches for games. Thank you! We hope you understand us and have fun playing Far Harbor!
We hope that your tutorial helped you fix your Fallout 4 Far Harbor errors and bugs, if you encounter any other issues in the game or if you don’t know how to apply the patch to your game, comment below or use our contact page and we will help you fix your game. –GamesErrors Team
Fallout 4: Far Harbor | |
---|---|
Developer(s) | Bethesda Game Studios |
Publisher(s) | Bethesda Softworks |
Series | Fallout |
Engine | Creation Engine |
Platform(s) | Microsoft Windows PlayStation 4 Xbox One |
Release | May 19, 2016 |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Fallout 4: Far Harbor is an expansion pack for the 2015 video game Fallout 4, developed by Bethesda Game Studios and published by Bethesda Softworks. Far Harbor was released on May 19, 2016 for Microsoft Windows, PlayStation 4, and Xbox One as downloadable content (DLC). The game is set in the year 2287, in the aftermath of a nuclear war that destroys most of the United States. In the expansion, the player character is recruited by a detective agency to investigate the disappearance of a young girl living in a remote area.
The game can be played in first-person or third-person perspective; in either case, the player controls the protagonist throughout their investigation on The Island, a landmass off the coast of Maine. Far Harbor's main gameplay consists of quests and puzzle sections. Upon completing the quests in the game, the player is rewarded with bottle caps from Nuka-Cola bottles (the franchise's main fictional currency), and experience points. The puzzles feature a variety of different game mechanics; some require the player to hit targets with lasers, and others allow building using blocks.
Far Harbor's announcement was made three months after the release of Fallout 4. The expansion was influenced by player feedback regarding the base game's dialogue system, which was not considered to be as successful as the other game mechanics. The development team also noticed the players' interest in releases that added large amounts of explorable territory. The price of Fallout 4's season pass was increased because of the expansion's size. The expansion received generally favorable reviews from critics. The addition of new quests was praised, but there were mixed opinions on the expansion's atmosphere and its use of fog. The main criticisms were directed at the puzzles, which reviewers thought were a waste of time, unnecessary, or overly frustrating. In July 2016, Guillaume Veer accused Bethesda of copying his Fallout: New Vegasmod, named Autumn Leaves, though Veer said that he was not upset even if Bethesda had deliberately incorporated material from Autumn Leaves in Far Harbor.
- 2Synopsis
- 2.2Plot
- 4Reception
Gameplay[edit]
Fallout 4: Far Harbor is an expansion pack for the action role-playing game, Fallout 4,[1] the fifth installment in the Fallout series. It is set 210 years after 'The Great War', which resulted in nuclear devastation across the United States.[2][3][4] The expansion is similar to the base game in that the player character (the 'Sole Survivor') is tasked with investigating a character's disappearance. In the base game, the player is searching for their lost family,[3] while in Far Harbor, the player is recruited by the Valentine Detective Agency to investigate the disappearance of a young girl named Kasumi.[5][6] Both the base game and the expansion pack offer the ability to swap between first-person and third-person perspectives.[7] The expansion is set on a radioactive, fog-smothered island,[5][6] and is located in Fallout's version of Bar Harbor, a town in Hancock County, Maine.[8]Far Harbor features three factions which include both violent and peaceful non-player characters.[6][9]
Far Harbor is set on a foggy island. As in Fallout 4, the player character can use the Power Armor, as indicated by the HUD.
The expansion contains quests and puzzles that the player must solve. There are different ways to complete quests, all with their own pitfalls. Peaceful resolutions can be made with characters and factions, though these can have ill effects, such as releasing secrets or worsening relations with other factions.[10] Violent completion of quests may be faster, though they can result in the weakening of alliances between the player and the factions.[11][10] In some of the puzzle sections, the player directs lasers to hit designated targets; others require the player to build with blocks, as in Minecraft. Puzzle sections were not featured in the base game.[6][12] Upon completion of quests, the assisted factions reward the protagonist with Nuka-Cola bottle caps, one of the fictional currencies found throughout the Fallout series.[13] The player character also gains experience points.[14] Some of the quests include investigating minor mysteries, retrieving missing items, solving disagreements, and clearing out monster-infested areas.[13]
One of the gameplay mechanics which carried over from the previous iterations is V.A.T.S. (Vault-Tec Assisted Targeting System). While using V.A.T.S., real-time combat is slowed, allowing the player to choose where to shoot the enemy: shooting enemies in the head will typically result in death while shooting their legs can slow them. Weapons can also be shot at to disarm the enemy. Using V.A.T.S. lowers the player's stamina (Action Points, or AP). Some actions are unavailable to the player if their stamina is insufficient, in which case the player has to wait for their AP to regenerate. The use of Power Armor in combat increases the rate at which the player's AP are used.[15] The Pip-Boy, a small computer strapped to the character's wrist, also plays a role in both Fallout 4 and Far Harbor. It contains a menu which the player can access to view maps, statistics, data, and items,[16] and when the player is able to visit Far Harbor, the Pip-boy will receive a signal from Valentine's Detective Agency.[17]
Synopsis[edit]
Setting and characters[edit]
Far Harbor's fictional setting is based on Bar Harbor, a town in Maine(pictured).
The expansion is set on a post-apocalyptic version of Mount Desert Island, known in-game as The Island, which is north-east of the Commonwealth, Fallout's post-apocalyptic version of Boston, Massachusetts. The starting point is the town of Far Harbor.[8] The Island, where many unique creatures reside, is blanketed by radioactive fog. Because the creatures that live inside the fog are unwilling to go anywhere without it, the town uses devices called fog condensers to turn the fog into liquid in order to protect its inhabitants.[9][18]
There are three major conflicting factions present in the expansion, all residing in separate areas: the Harbormen of Far Harbor; the synth (synthetic humans) colony of Acadia; and the Church of the Children of Atom. The Harbormen of Far Harbor are led by the town leader, Captain Avery, and seek to reclaim The Island from the fog that has gradually driven them out of their homes. The Children of Atom live in an old nuclear submarine base called the Nucleus and are led by High Confessor Tektus. Tektus is a fanatical follower of the Church of Atom who seeks to disable or destroy the fog condensers. The refuge for the synth colony of Acadia is an abandoned research center at the top of The Island; the group are led by a mysterious prototype synth called DiMA. DiMA is friendly to both the Harbormen and the Children so long as Acadia remains autonomous and isolated from the rest of the world.[9][19][20]
Fallout 4 Far Harbor Voice Actors Youtube
Plot[edit]
Valentine's Detective Agency receives a request for help from Kenji and Rei Nakano, a husband and wife living in a remote corner of the Commonwealth:[17] their daughter, Kasumi, has vanished without a trace or explanation. The Sole Survivor is sent to investigate, discovers Kasumi had been in contact with Acadia and borrows Kenji's boat to follow her. Arriving in the town of Far Harbor, the Sole Survivor finds The Island locked in a tense stalemate between the local residents and the Children of Atom. With the aid of a local hunter and one of the Harbormen named Old Longfellow, the Sole Survivor finds Kasumi living in Acadia. Kasumi has come to believe that she is a synth, and has sought refuge in Acadia, even though she has started to doubt the intentions of DiMA. At Kasumi's behest, the Sole Survivor switches focus to investigating DiMA, and gradually learns he has consciously chosen to store some of his memories on hard drives outside of his body. He has hidden them inside a computer simulation in the Children of Atom's base, the Nucleus, but has grown increasingly concerned that if the Children access the memories, they will have the means to destroy Far Harbor. The Sole Survivor approaches the Children of Atom to recover DiMA's memories and learns that he put in place a series of fail-safes to protect Acadia, and to preserve the balance of power between Far Harbor and the Children of Atom. These are the access codes to a nuclear warhead, stored within the Nucleus, and the means to sabotage the fog condensers protecting Far Harbor. The Sole Survivor also discovers that DiMA murdered Captain Avery and replaced her with a synth to maintain peace between Far Harbor and Acadia.
Endings[edit]
There are eight possible endings. The Sole Survivor is faced with a choice: to destroy Far Harbor, to destroy the Children of Atom, or to inform the people of Far Harbor of DiMA's crime and trigger a feud between the Harbormen and Acadia.[21] Should the player choose to detonate the warhead, the Harbormen will take control of the island, while if the player destroys the fog condensers, the Children will become dominant. In both scenarios Acadia will be spared, though DiMA will disapprove of the player's actions. Alternatively, if the player confronts DiMA over Avery's murder, Acadia may become hostile.[21] The Sole Survivor is able to establish a more permanent peace between all parties by assassinating or chasing away High Confessor Tektus, and allowing DiMA to replace him with a synth who will adopt a more moderate stance towards the Harbormen.[21] The Sole Survivor can choose to make the main factions aware of Acadia's existence.[22] If so, The Institute, a scientific organization that made the synths, will send agents to reclaim the synths, while the Brotherhood of Steel, a quasi-religious organization rooted in the United States Armed Forces, will launch an expedition to exterminate them. The Railroad, a group opposed to the existence of The Institute with the aim of freeing sentient synths, will send an operative to make contact with Acadia, though the latter will reject their help.[22]
In the aftermath, the Sole Survivor returns to the Nakano family back in the Commonwealth. Kasumi, depending on the player's choices, may return with the player character or stay in Acadia.[23]
Development and release[edit]
'Then we have an opportunity with something like Far Harbor. Like: okay, how many different ways can it end—let's give them some more choice. So it's not just a one-off, meaning Fallout 4 comes out and then we forget about it—it's an ongoing thing. The feedback we get is really, really helpful.'
Todd Howard, Bethesda director[24]
Far Harbor was developed by Bethesda Game Studios and was announced three months after the official release of Fallout 4—alongside Automatron, Wasteland Workshop, and teasers of other upcoming expansions—in a blog post on February 16, 2016.[25] The expansion was released on May 19, for Microsoft Windows, PlayStation 4 and Xbox One.[26] Of the first three expansions, Far Harbor added the largest landmass, and was consequently sold at a higher price. It also added new dungeons (self-contained quest locations), quests, creatures, and other miscellaneous features.[27][28] The expansion was included in the Fallout 4season pass, a collection of all the expansion packs. Vault meat mod fallout 4. Because of the large amount of additional content, the price for the pass was increased from US$30 to $50.[29]
The expansion was influenced by feedback from players regarding the dialogue system in Fallout 4, which 'didn't work as well as other features'.[30] The dialogue system in Fallout games allows the players to converse with and influence the non-player characters.[31] The dialogue options in Far Harbor were designed to give players more flexibility in bringing the game to an end, with the expansion featuring more dialogue choices.[30] The development team also found players were interested in visiting new locations, adding inspiration to Far Harbor albeit at increased development cost and time to completion.[32]
Two weeks after the expansion's official release, the PlayStation 4 version was re-released to fix performance issues.[33] In a performance analysis by Eurogamer's Digital Foundry, it was discovered that although Fallout 4 typically ran at 30 frames per second (fps), when the player was outside and, in Far Harbor's foggy biomes, the frame rate could drop to 15 fps, and could drop even lower during action-oriented events such as firefights. In the same analysis, the Xbox One version was found to run at 20–30 fps but experienced various issues, such as stuttering and software lock-ups.[34] The update toned down the level of fog, and was successful in making the game more stable.[35]
Reception[edit]
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Fallout 4: Far Harbor was released to 'generally favorable' reviews, according to the review aggregatorMetacritic.[42][43][44] The new quests drew praise from reviewers, though the puzzle sections were criticized. In particular, Dan Stapleton (IGN) expressed admiration for the new quests but said that the puzzle rooms were 'so hard to fail I'm not sure why Bethesda bothered'.[6] He also mentioned that the Far Harbor expansion contained some of the strongest quest content in Fallout 4.[6] Peter Brown (GameSpot) commended the addition of 'hours of side quests driven by curious characters',[38] and the staff at Game Central agreed.[41] Matt Wittaker (Hardcore Gamer) appreciated the quests: he praised the main questline for its focus on 'moral ambiguity and tough choices', saying that that was what Fallout fans were seeking.[45] The reviewers for Game Revolution and GameCentral disliked the puzzles, as did Jack de Quidt (Rock, Paper, Shotgun) who regarded them as very frustrating even though he felt they were 'a small part of the release'.[46] Both de Quidt and the Game Revolution reviewer considered the engine insufficient for the intricate puzzle sequences.[36][46] Several reviewers made comparisons to the video game Minecraft when talking about the block-related content added in the expansion.[6][10][12][47]
Reviewers had varying opinions on the atmosphere and the fog. Stapleton commended the majority of the content except the fog, which he felt became annoying after a time, but Matt Wittaker thought the fog was not much of a nuisance if the player's character was built to mitigate radiation.[6][45] David Ambrosini (IGN) and Christopher Livingston (PC Gamer) both praised the atmosphere; with Livingston saying 'you can literally taste [it]'.[13][40] Reviewers were also divided over the storyline, with the writers for Game Revolution admiring the story and new characters, while Peter Brown found them uninteresting.[36][38]
Some reviewers did not like the expansion's repetitiveness, and Nic Rowen (Destructoid) was disappointed with the lack of uniqueness in the release.[5] Chad Sapieha (Post Arcade) said that he was growing weary of the repetitive small tasks like managing loot, and traveling between settlements just to dispose of it; he added that he was done with Fallout 4 and its DLC and was prepared to move onto a further installment.[47] David Soriano (IGN) commended the extensive size of the map but felt it was somewhat wasted.[39] Alice Bell (VideoGamer.com) and the reviewers at GameCentral praised the value for money: Bell said that Far Harbor was the best of the first three expansion packs for getting 'the most bang for your buck', even taking into account the design flaws.[37][41]
Screenshots (top is of Autumn Leaves, bottom is of Far Harbor) used by Guillaume Veer to show the similarities he noticed between the two releases.
Similarities with Autumn Leaves[edit]
In July 2016, Mod DB user Guillaume Veer, going by the online alias of BaronVonChateau,[48] accused Bethesda of copying one of his Fallout: New Vegasmods, named Autumn Leaves.[49] Comparing the plot of Autumn Leaves and one of Far Harbor's quests called Brain Dead, Veer described both as having “a colorful cast of eccentric robots, in charge of a forgotten Vault where a strange murder happened'.[50] Pete Hines, the vice president of Bethesda's marketing team, responded with: 'we love our mod community and would never disrespect them',[51] adding that any similarities were completely coincidental.[51]
Other similarities were discussed in an article by Mat Paget (GameSpot), such as the fact that both Far Harbor and Autumn Leaves feature the ability to use the character's voice to determine whether they are a robot.[51] Veer noted that he was not upset with the similarities, saying that he takes inspiration from other games too: 'I seriously think this is perfectly okay. After all, Autumn Leaves' inspirations are countless .. and being influenced is a natural part of the writing process.'[51] Veer said that having the names of modders in the game's credits for acknowledgement would be beneficial.[50] He also said that he was comfortable even if Bethesda did deliberately use content from Autumn Leaves, and wrote that 'I honestly thought Bethesda’s staff played Autumn Leaves, had a blast with it, took some things out of it and made their own thing for Far Harbor. .. And I seriously think this is perfectly okay.'[52]
References[edit]
- ^Carter, Chris (November 9, 2015). 'Review: Fallout 4'. Destructoid. Archived from the original on June 23, 2016. Retrieved June 23, 2016.
- ^Chalk, Andy (July 8, 2015). 'Fallout 4 takes place 'mostly after Fallout 3''. PC Gamer. Future plc. Archived from the original on April 18, 2017. Retrieved April 18, 2017.
- ^ abStapleton, Dan (November 9, 2015). 'Fallout 4 Review – IGN'. IGN. Ziff Davis. Archived from the original on August 8, 2016. Retrieved August 8, 2016.
- ^Hall, Charlie (November 9, 2015). 'The Fallout timeline'. Polygon. Vox Media. Archived from the original on April 18, 2017. Retrieved April 18, 2017.
- ^ abcdRowen, Nic (May 24, 2016). 'Review: Fallout 4: Far Harbor'. Destructoid. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
- ^ abcdefghiStapleton, Dan (May 20, 2016). 'Fallout 4: Far Harbor DLC Review'. IGN. Ziff Davis. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
- ^McElroy, Griffin (July 24, 2015). 'How Fallout 4 handles romance, character progression and more'. Polygon. Vox Media. Archived from the original on July 4, 2016. Retrieved June 23, 2016.
- ^ abPhillips, Tom (February 17, 2016). 'Fallout 4's Far Harbor expansion is based on a real place'. Eurogamer. Gamer Network. Archived from the original on August 17, 2016. Retrieved August 17, 2016.
- ^ abcGeradi, Matt (May 31, 2016). 'Fallout 4 gets personal in Far Harbor'. The A.V. Club. Archived from the original on July 4, 2016. Retrieved June 29, 2016.
- ^ abcBattersby, Charles (May 25, 2016). 'Far Harbor is what Fallout 4 should've been all along'. Geek. Archived from the original on July 4, 2016. Retrieved June 22, 2016.
- ^Tassi, Paul (May 21, 2016). ''Fallout 4' Far Harbor DLC Review: Like Tears In Rain'. Forbes. Forbes Inc. Archived from the original on June 8, 2017. Retrieved June 8, 2017.
- ^ abCowen, Trace (May 25, 2016). 'Everything You Need to Know About the 'Fallout 4' Expansion 'Far Harbor' Before Copping'. Complex. Complex Media Inc. Archived from the original on June 22, 2016. Retrieved June 22, 2016.
- ^ abcdLivingston, Christopher (May 21, 2016). 'Fallout 4: Far Harbor review'. PC Gamer. Future plc. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
- ^Hillier, Brenna (May 19, 2016). 'Fallout 4: Far Harbor DLC guide: side quests, weapons, enemies and more'. VG247. Archived from the original on July 25, 2016. Retrieved July 25, 2016.
- ^Bell, Larryn (November 18, 2015). 'Fallout 4: How to Use V.A.T.S'. USgamer. Archived from the original on June 29, 2016. Retrieved June 29, 2016.
- ^Ingenito, Vince (June 14, 2015). 'E3 2015: Fallout 4's First Gameplay Details'. IGN. Archived from the original on July 4, 2016. Retrieved June 29, 2016.
- ^ abYin-Pool, Wesley (May 19, 2016). 'How to start Fallout 4's Far Harbor DLC'. Eurogamer. Gamer Network. Archived from the original on August 20, 2016. Retrieved August 20, 2016.
- ^McKeand, Kirk (May 24, 2016). 'Fallout 4: Far Harbor guide'. Eurogamer. Gamer Network. Archived from the original on April 19, 2017. Retrieved April 19, 2017.
- ^Bell, Alice (May 23, 2017). 'Fallout 4 Far Harbor: The Complete Guide to the New Factions'. Videogamer.com. Archived from the original on April 19, 2017. Retrieved April 19, 2017.
- ^Thier, David (May 19, 2016). 'How To Start Fallout 4's 'Far Harbor' DLC'. Forbes. Retrieved August 28, 2016.
- ^ abcHillier, Brenna (May 20, 2016). 'Fallout 4: Far Harbor DLC – how to get the best ending'. VG247. Archived from the original on April 19, 2017. Retrieved April 19, 2017.
- ^ abChi, Emily (May 19, 2016). 'Far Harbor: Miscellaneous quests'. Polygon. Vox Media. Archived from the original on April 19, 2017. Retrieved April 18, 2017.
- ^Chi, Emily (May 19, 2016). 'Far Harbor: Close to Home walkthrough'. Polygon. Vox Media. Archived from the original on April 19, 2017. Retrieved April 19, 2017.
- ^Sykes, Tom (June 16, 2016). 'Fallout 4 lead Todd Howard: dialogue system 'didn't work as well''. PC Gamer. Future plc. Archived from the original on July 4, 2016. Retrieved June 22, 2016.
- ^'Fallout 4 Add-Ons – Automatron, Wasteland Workshop, Far Harbor and More'. Bethesda Game Studios. February 16, 2016. Retrieved June 18, 2016.(Age verification required).
- ^Makuch, Eddie (May 18, 2016). 'Here's Exactly When Fallout 4 Far Harbor Expansion Launches'. GameSpot. CBS Interactive. Archived from the original on December 14, 2016. Retrieved June 18, 2016.
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External links[edit]
- Official Fallout 4 website
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