Menu
Celtic Tribes | |||||
---|---|---|---|---|---|
Celtic Tribes [DO NOT LOCALISE] | |||||
Greek States | |||||
Greek States Most of the Greek states were 'poleis', cities with surrounding villages. The world-renowned culture of the Greeks relies on the toil of farmers, the skills of merchants and soldiers, and the wits of philosophers. Epirus lacks a single central city, but it is Greek through and through. | |||||
Greek States Civil War | |||||
Rome | |||||
Rome Rome will rule the world. It is her destiny and always has been. Claiming a line of descent back to Hercules, Romans are not lacking in pride. Romans are not lacking in fierceness: their city was founded by Romulus and Remus, twins raised by a wolf. Roman armies may have been beaten, but they have always dragged themselves back into any fight, and battled on. And now, surrounded by rivals and potential enemies, Rome faces challenges at every turn. He who rules in Rome can rule the world, but only through the glory of conquest! | |||||
Rome Civil War | |||||
Gallic Tribes | |||||
Gallic Tribes These Celts are an influential, vigorous people: their migration has taken them to the shores of the Mediterranean; they have invaded Macedon, Illyria, Thrace and Asia Minor; they have sacked Rome. But they are not just a warrior culture. Gauls are master craftsmen too. | |||||
Gallic Tribes Civil War | |||||
Germanic Tribes | |||||
Germanic Tribes The Germanic tribes are fearless warriors, entirely at home in their dark and forbidding forests, worshipping dark, forbidding gods. Their name, in Latin, is a Gallic borrowing, 'ger' and 'mani' meaning near-men or neighbours. They are not given to acting in a neighbourly fashion: they will take from the weak, and value their independence above all. | |||||
Germanic Tribes Civil War | |||||
Eastern Empires | |||||
Eastern Empires Based on the remnants of Babylonian, Assyrian and Median empires, Achemenids built up the first true super-state, touching three continents. After the fall of Persia the old traditions were respected by the conquerors, and the old territorial administration survived for long time. The colourful people of the multi-national empire were tolerant and receptive, nourishing the Hellenisation of the state and the survival of the old ways alike. | |||||
Eastern Empires Civil War | |||||
Balkan Tribes | |||||
Balkan Tribes The Illyrian tribes established themselves as pirates along the Adriatic coast and as far east as Apollonia, sweeping away the culture-complexes of the Neolithic Balkans as the Bronze Age dawned. Largely remaining distinct from their Illyrian and Greek neighbours, the Thracian Getae and Odrysians were so powerful that the Greeks feared their descent from the north to destroy civilisation. The Tylis were Celts who settled in northern Thrace following Brennus' failed invasion of Greece in the 4th century BC. | |||||
Balkan Tribes Civil War | |||||
Iberian Tribes | |||||
Iberian Tribes The Iberian peninsula is inhabited by many different tribes. Although the Celtiberian tribes are influenced by their wider Celtic roots, to the west the Lusitani are pure indigenous Iberians. All are united as renowned warriors, and in particular as swordsmen and excellent cavalry. | |||||
Iberian Tribes Civil War | |||||
African Kingdoms | |||||
African Kingdoms [DO NOT LOCALISE] | |||||
Successor Kingdoms | |||||
Successor Kingdoms After Alexander's death, his mightiest generals tore apart his empire as they fought for it. Over the years the claims and counter-claims of legitimacy deepened the rivalry between the Successors. While all claimed to be Greek and promoted Hellenisation in their kingdoms, each also claimed to be the one true inheritor of Alexander's legacy.. | |||||
Successor Kingdoms Civil War | |||||
Britannic Tribes | |||||
Britannic Tribes Described by Pytheas as 'Pretannoi' or 'Pretani' - the 'painted ones' - these Celts are a fierce and independent people from the island of Hai Bretannai. They were hard to pacify after a widespread rebellion lead by Boudicca. | |||||
Britannic Tribes Civil War | |||||
Carthage | |||||
Carthage Carthage or “New Town” was once a Phoenician trading colony. It is now a trading and maritime empire in its own right. Such are the blessings of Ba’al Hammon to his followers. The Carthaginians are a devout, hard-working people who have spent generations struggling to control the trade of the Western Mediterranean. This has inevitably brought them into conflict with expanding Greek colonies and with the upstart Romans. Traders they may be by choice, but they have become warriors through necessity, and very good warriors at that. Through astute use of mercenaries they have turned their silver into swords. | |||||
Carthage Civil War | |||||
Black Sea Colonies | |||||
Black Sea Colonies From around the 6th century BC, the Greek city-states began to colonise the far-flung corners of their world in order to grow rich from trading the natural resources to be found there. Inevitably, this brought them into conflict with the local nomads – Scythians, Sarmatians, Roxolani – all resented the settlers, their ‘civilised’ ways, their wealth. Life in the Black Sea colonies, therefore, wasn’t just a rush for wealth, it was a struggle for survival against a relentless, tireless opponent. | |||||
Etruria | |||||
Etruria [DO NOT LOCALISE] | |||||
Arabian Kingdoms | |||||
Arabian Kingdoms [DO NOT LOCALISE] | |||||
Desert Kingdoms | |||||
Desert Kingdoms Living on the fringes of civilisation, the people of the African and Arabian deserts had to adapt to survive in the harshest of conditions. Despite the privations of such an environment, they found ways to not only cope, but thrive and prosper in these regions. Their ingenuity gave birth to new irrigation methods and their relentless spirit made them some of the most prominent traders, fearless warriors, expert sailors and clever engineers of the ancient world. | |||||
Nomadic Tribes | |||||
Nomadic Tribes The Scythians and Sarmatians are aggressive nomad warriors, famed for their horsemanship and skill with the bow. They have left a trail of destruction in their wake as they have moved south and west from the endless steppes. Despite their warlike nature, they are also canny craftsmen and cunning traders. | |||||
Nomadic Tribes Civil War | |||||
Punic Colonies | |||||
Punic Colonies [DO NOT LOCALISE] | |||||
Other | |||||
Other | |||||
Other Rebel | |||||
Other Civil War |
Celtic Tribes | |||||
---|---|---|---|---|---|
Celtic Tribes [DO NOT LOCALISE] | |||||
Greek States | |||||
Greek States Most of the Greek states were 'poleis', cities with surrounding villages. The world-renowned culture of the Greeks relies on the toil of farmers, the skills of merchants and soldiers, and the wits of philosophers. Epirus lacks a single central city, but it is Greek through and through. | |||||
Greek States Civil War | |||||
Rome | |||||
Rome Rome will rule the world. It is her destiny and always has been. Claiming a line of descent back to Hercules, Romans are not lacking in pride. Romans are not lacking in fierceness: their city was founded by Romulus and Remus, twins raised by a wolf. Roman armies may have been beaten, but they have always dragged themselves back into any fight, and battled on. And now, surrounded by rivals and potential enemies, Rome faces challenges at every turn. He who rules in Rome can rule the world, but only through the glory of conquest! | |||||
Rome Civil War | |||||
Gallic Tribes | |||||
Gallic Tribes These Celts are an influential, vigorous people: their migration has taken them to the shores of the Mediterranean; they have invaded Macedon, Illyria, Thrace and Asia Minor; they have sacked Rome. But they are not just a warrior culture. Gauls are master craftsmen too. | |||||
Gallic Tribes Civil War | |||||
Germanic Tribes | |||||
Germanic Tribes The Germanic tribes are fearless warriors, entirely at home in their dark and forbidding forests, worshipping dark, forbidding gods. Their name, in Latin, is a Gallic borrowing, 'ger' and 'mani' meaning near-men or neighbours. They are not given to acting in a neighbourly fashion: they will take from the weak, and value their independence above all. | |||||
Germanic Tribes Civil War | |||||
Eastern Empires | |||||
Eastern Empires Based on the remnants of Babylonian, Assyrian and Median empires, Achemenids built up the first true super-state, touching three continents. After the fall of Persia the old traditions were respected by the conquerors, and the old territorial administration survived for long time. The colourful people of the multi-national empire were tolerant and receptive, nourishing the Hellenisation of the state and the survival of the old ways alike. | |||||
Eastern Empires Civil War | |||||
Balkan Tribes | |||||
Balkan Tribes The Illyrian tribes established themselves as pirates along the Adriatic coast and as far east as Apollonia, sweeping away the culture-complexes of the Neolithic Balkans as the Bronze Age dawned. Largely remaining distinct from their Illyrian and Greek neighbours, the Thracian Getae and Odrysians were so powerful that the Greeks feared their descent from the north to destroy civilisation. The Tylis were Celts who settled in northern Thrace following Brennus' failed invasion of Greece in the 4th century BC. | |||||
Balkan Tribes Civil War | |||||
Iberian Tribes | |||||
Iberian Tribes The Iberian peninsula is inhabited by many different tribes. Although the Celtiberian tribes are influenced by their wider Celtic roots, to the west the Lusitani are pure indigenous Iberians. All are united as renowned warriors, and in particular as swordsmen and excellent cavalry. | |||||
Iberian Tribes Civil War | |||||
African Kingdoms | |||||
African Kingdoms [DO NOT LOCALISE] | |||||
Successor Kingdoms | |||||
Successor Kingdoms After Alexander's death, his mightiest generals tore apart his empire as they fought for it. Over the years the claims and counter-claims of legitimacy deepened the rivalry between the Successors. While all claimed to be Greek and promoted Hellenisation in their kingdoms, each also claimed to be the one true inheritor of Alexander's legacy.. | |||||
Successor Kingdoms Civil War | |||||
Britannic Tribes | |||||
Britannic Tribes Described by Pytheas as 'Pretannoi' or 'Pretani' - the 'painted ones' - these Celts are a fierce and independent people from the island of Hai Bretannai. They were hard to pacify after a widespread rebellion lead by Boudicca. | |||||
Britannic Tribes Civil War | |||||
Carthage | |||||
Carthage Carthage or “New Town” was once a Phoenician trading colony. It is now a trading and maritime empire in its own right. Such are the blessings of Ba’al Hammon to his followers. The Carthaginians are a devout, hard-working people who have spent generations struggling to control the trade of the Western Mediterranean. This has inevitably brought them into conflict with expanding Greek colonies and with the upstart Romans. Traders they may be by choice, but they have become warriors through necessity, and very good warriors at that. Through astute use of mercenaries they have turned their silver into swords. | |||||
Carthage Civil War | |||||
Black Sea Colonies | |||||
Black Sea Colonies From around the 6th century BC, the Greek city-states began to colonise the far-flung corners of their world in order to grow rich from trading the natural resources to be found there. Inevitably, this brought them into conflict with the local nomads – Scythians, Sarmatians, Roxolani – all resented the settlers, their ‘civilised’ ways, their wealth. Life in the Black Sea colonies, therefore, wasn’t just a rush for wealth, it was a struggle for survival against a relentless, tireless opponent. | |||||
Etruria | |||||
Etruria [DO NOT LOCALISE] | |||||
Arabian Kingdoms | |||||
Arabian Kingdoms [DO NOT LOCALISE] | |||||
Desert Kingdoms | |||||
Desert Kingdoms Living on the fringes of civilisation, the people of the African and Arabian deserts had to adapt to survive in the harshest of conditions. Despite the privations of such an environment, they found ways to not only cope, but thrive and prosper in these regions. Their ingenuity gave birth to new irrigation methods and their relentless spirit made them some of the most prominent traders, fearless warriors, expert sailors and clever engineers of the ancient world. | |||||
Nomadic Tribes | |||||
Nomadic Tribes The Scythians and Sarmatians are aggressive nomad warriors, famed for their horsemanship and skill with the bow. They have left a trail of destruction in their wake as they have moved south and west from the endless steppes. Despite their warlike nature, they are also canny craftsmen and cunning traders. | |||||
Nomadic Tribes Civil War | |||||
Punic Colonies | |||||
Punic Colonies [DO NOT LOCALISE] | |||||
Other | |||||
Other | |||||
Other Rebel | |||||
Other Civil War |
ROME: Total War Download For PC (Windows 10/8/7 & Mac). Enjoy “ROME: Total War” on PC (Laptop, Computer, iOS). Latest version – Get it Now.
ROME: Total War Apk Features:
Experience the perfect glory of Rome: Total War on Android.
Conquer and bulldoze the harsh world by fighting beautiful real-time battles in a tremendous turn-based campaign.
ROME IN YOUR HANDS
Use the touch-screen interface to act your empire and boss your armies mutually ease.
MASSIVE BATTLES
Turn your scan into a bracing battlefield mutually thousands of troops, from legionaries, spearmen and archers to cavalry, chariots and riot elephants.
EPIC TACTICS
Direct your empire’s monetary, national and religious affairs from the Campaign Map.
19 PLAYABLE FACTIONS
Embark on a far-reaching conquest of Europe, North Africa, and the Near East as a well known of 19 confusing factions including Egypt, Gaul, Britannia, The Greek Cities, Macedon and Spain.
ROME: Total War Tutorial:
See More:
How to Play “ROME: Total War” on PC
- ApowerMirror Download | Link
- BlueStacks Download | Link
- Nox App Player Download | Link
- MEmu App Player Download | link
>>>How to use above Emulators – Easy Guide<<<
ApowerMirror
ApowerMirror is an app made for mirroring your phone to the computer?
This is best for iOS, Android, Mac and Windows operating system.
By means of the use of this application, you can take full control of your telephone with your mouse and console. Besides, you can likewise record your screen while playing “ROME: Total War” on it.
Additionally, you can likewise take screen captures of the screen on the off chance that you need to whenever amid your gameplay. In the event that you have a craving for talking about it with companions, you can likewise utilize its whiteboard work. Here is the way you reflect “ROME: Total War” to PC (Windows) utilizing this expert device.
Download the application on your telephone and PC. Dispatch the application a while later.
Interface your telephone to the PC (Windows).
[ROME: Total War] For Mac:
You can simply utilize its “Screen Mirroring” work from the Control Center. Simply look up on the menu and tap the “Screen Mirroring” alternative. You’ll locate an accessible association at that point. Tap on it and you’ll be associated right away.
[ROME: Total War] Apk For Android:
You can associate your telephone by means of USB link. Or on the other hand, you can likewise utilize its WiFi include.
Once associated, you’ll see that your telephone’s screen is currently being reflected on the PC. Now you can utilize its different highlights by hitting the catches on the correct piece of the interface.
Additionally, the new “Game Keyboard” characteristic allows you to play a mobile game on the computer using keyboard easily like an Android emulator. Drag the icon & edit a key mapping, then tap the key to take action or move.
You can also fix the keys as you like and then continue to play the mobile game using the virtual keyboard. Your settings will be retained.
Install BlueStacks to Play [ROME: Total War].
Rome Total War Icon Wallpaper
Another Tool that you can use to play “ROME: Total War” on PC is BlueStacks. This device is an Android emulator which gives you a chance to copy an Android screen on the PC/ Mac. With the assistance of this application, you’ll have the capacity to run your Android applications on PC simply like the [ROME: Total War] game. Underneath you can read about how you can utilize it.
Download the application and the “ROME: Total War” apk document on your PC (Windows). Go to “My Apps” on the program and afterward tap the “introduce apk” catch that can be found on the base right part.
Open “ROME: Total War” in BlueStacks and after that sign in your record. Enter your sign in subtle elements a while later.
Go to the Settings and afterward tap in plain view and set the angle proportion to “Framework Default”. Set the DPI too high and afterward tap on “motor” and set it to Open GL.
A short time later you can pick the CPU centers and RAM and leave settings. You would now be able to begin playing the game.
Nox App Player:
Nox App Player is an emulator that is created to play [ROME: Total War] on the computer. It gives full Android feature in the computer.
Details to use Nox App Player:
- Download & Install Nox App player
- Then Download apk file of (ROME: Total War) game and then launch Nox App Player.
- Drag and drop the apk file into Nox Emulator and click it would start installing it in Nox.
- After installing the game, you can now play “ROME: Total War” on your computer.
MEmu App Player:
The Last is MEmu App Player. This is another emulator which empowers you to introduce your “ROME: Total War” game on PC while the apparatus reproduces the OS of an Android telephone to the PC. For satisfying this reason, this application requires Windows 7 or more.
Show driver ought to likewise be OpenGL 3.0 or more. In the event that you got those prerequisites, you may continue with the means beneath:
Download and Install MEmu App Player on your PC.
In MEmu, introduce the apk record of the “ROME: Total War”. In the event that you don’t have any, vibe allowed to download it first.
Once introduced, you’ll see it in the home screen. Simply click it and you may now begin playing “ROME: Total War” on your PC.
You can choose any of the Emulator above according to your requirements!
Enjoy ?
Armies and the Strategic Map[edit]
Okay, so you've been paying attention so far and now you know how to create productive, wealthy cities and a suitable navy ready for action. That's great, but cities won't be handed to you -- you've got to TAKE them. Because you're in competition with your Roman allies to get wealth, you'll pretty much want to be in constant expansion from the first turns. Rome: Total War is a total landgrab.
Fair battles between evenly matched groups of troops are fun, but the easiest way to win is to always make sure your army is bigger and better than anything they ever face. That's Smackus Maximus. Here's how to make sure you're always fielding better troops.
Fair battles between evenly matched groups of troops are fun, but the easiest way to win is to always make sure your army is bigger and better than anything they ever face. That's Smackus Maximus. Here's how to make sure you're always fielding better troops.
Not All Armies are Created Equal
There are several things to take into consideration when you look at the quality of an army.
There are several things to take into consideration when you look at the quality of an army.
- The Rank of the General: The little stars beside an army show how good the leadership is, the tactical savvy of the General in charge. In all of the Total War games this statistic is vital! The rank of the general determines how well his men will fight, how long they'll fight, how quickly the enemy will rout, how hard he is to bribe or assassinate, and more. A great general can win against a weaker one even when all the other odds are stacked against him.
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- The size of the army: The little colored banner carried by an army on the map will show approximately how many troops are there. A full banner represents roughly a thousand men. More men doesn't necessarily mean a better army, but outnumbering the opposition obviously presents an advantage.
- The type of troops: You can't tell what type of troops the enemy is fielding until you actually move up a spy to check it out. The type of troops in an army makes a big difference. For instance, early in the game the barbarians North of Rome will field gigantic armies, but often they're light infantry that can be easily outmaneuvered or outfought. Bandit armies that pop up on the map can be almost anything -- a huge army of peasants will melt before determined legions or even light cavalry. Whereas a gladiator slave rebellion (Spartacus-style) will contain gladiator troops that, despite their small numbers, will take a huge bite out of any unprepared army. Numbers aren't everything!
- The quality of troops: Little marks next to a unit's icon will indicate how good their weapons and armor are. (No icon means basic equipment, while weapon or shield icons will be either bronze, silver, or gold to show respective quality.) Chevrons will indicate how experienced the unit is: More chevrons mean more experience, with silver chevrons being worth more than bronze ones, etc. In combat, weapons and armor upgrades are helpful but don't seem to make a huge difference. But experience definitely shows: Experienced units will be the last to break. They'll hold your line better and fight better. This gives the Brutii a big advantage in the campaign game, since their temples to Mars allow certain cities to crank out highly experienced units at full strength!
All of these factors combined define how good an army is and how well they'll do in a fight. The most important, by far, is the quality of the general, followed by the composition of troops, then their numbers, their experience, and finally their weapons upgrades. Avoid any fight where the enemy army has a significant advantage over you: pick your battles on your terms. That's not just Smackus Maximus -- hell, Sun Tzu would tell you the same.
Recruiting Strong Armies
The temptation is to turn every city you own into a troop-generating center, but honestly you don't need to do that. Quality troops are expensive, and so are troop-generating buildings. You don't want to sacrifice your economic development for troop buildings that you can't afford to use every turn. Focus instead on having a handful of powerful towns that will continually generate your heaviest units, with roads and sea lanes that allow them to quickly get to the front. Use outer towns to supplement your army with light infantry. Have conquered towns immediately generate town guards who can keep the peace, freeing up your more expensive units to move on to the next conquest.
This strategy, combined with the knowledge that conquered enemy capitals will also be able to generate your heavy troops, should allow you to field large diverse armies without overspending. As the game progresses and your empire gets bigger, I also find that the automated city governors recruit a lot of mid-level units on their own, which comes in handy.
How about mercenaries? Long-time fans will remember how costly mercenary troops were in Medieval: Total War. In that game you really wanted to avoid it. With Rome, mercenary units are more affordable (which reflects how Rome would often hire the locals to supplement their legions.) If you've got a tough fight ahead definitely look to see who's available (some generals can recruit cheaper than others). It's great to be able to continue a campaign through enemy turf that you would've otherwise had to abandon. You can save money by disbanding the mercenaries once the immediate threat has passed, but if you want to keep them around it's not too costly to retain them year after year.
This strategy, combined with the knowledge that conquered enemy capitals will also be able to generate your heavy troops, should allow you to field large diverse armies without overspending. As the game progresses and your empire gets bigger, I also find that the automated city governors recruit a lot of mid-level units on their own, which comes in handy.
How about mercenaries? Long-time fans will remember how costly mercenary troops were in Medieval: Total War. In that game you really wanted to avoid it. With Rome, mercenary units are more affordable (which reflects how Rome would often hire the locals to supplement their legions.) If you've got a tough fight ahead definitely look to see who's available (some generals can recruit cheaper than others). It's great to be able to continue a campaign through enemy turf that you would've otherwise had to abandon. You can save money by disbanding the mercenaries once the immediate threat has passed, but if you want to keep them around it's not too costly to retain them year after year.
Rome Total War Icon
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The real gangster game download. What's a Good Unit Mix?
Different regions of the map will require different strategies (more on combat tactics in later sections) but some general rules apply across the board.
First, you need a 'backbone' to any good army. That means infantry who can handle a toe-to-toe fight. Early in the game you'll need Hastati to fill this role, later on you'll use Principes, and down the line you'll be using Legionary Cohorts and other heavy troops. Without several of these, you're not really going to be able to fight and win against a large, determined opposition.
I'm a big fan of cavalry. It's like the Roman Express: 'Don't leave home without it.' For most of the early campaign you'll be stuck with light cavalry, which will have to be used sparingly. But having horses on the field is invaluable. They can race around an enemy's flanks and break up their formations. Most importantly, when enemy units start to rout from the field, cavalry can chase them down and finish them off. That's invaluable: once the enemy is at your mercy, you don't want them to get away only to fight you again down the line or bolster up a city you're about to besiege. No, cavalry will help you WIPE THEM OFF THE MAP, never to trouble you again.
Later in the game, when you get the heavier legionary cavalry, they can really hack down light infantry or hold their own against heavier troops. In that role they can provide a major part of your offense, a mobile one that can repeatedly pull out and then charge into exposed areas.
Then you have your missile units. Early in the game you'll have Velites, the cool-looking guys with animals on their heads who hurl spears. Later on, you'll get roman archers or light auxilla. They're pretty useless against a strong formation of infantry in a toe-to-toe fight, and they'll be massacred if caught in a cavalry rush. So obviously an army that relies on them too heavily will be crushed. But if you've already got your other bases covered with infantry and cavalry, then these guys will tip any battle in your favor.
There are two places where missile units like Velites are useful. The first is after you've engaged the enemy, and there's a huge mob of them all piled on top of each other fighting your guys. Hurl those spears! Although you might hit a friendly unit or two, that blob of enemy soldiers is tremendously vulnerable to missile fire. Second, fast-moving Velites set on 'skirmish' mode can harass slow-moving infantry. They're devastating against Greek phalanxes, who will pull away from formation to try to chase you as you thin their numbers, exposing their flanks for an infantry assault.
What's the best mix? A strong center of infantry troops, supported by cavalry, with missile troops to back them up. That's pretty self-explanatory, but it works. Vary your mix based on the enemy: Barbarians fight in the forest a lot, so infantry is more important than cavalry or missiles. The Egyptians have tons of cavalry and fight in the desert, so lightly armored troops with tons of cavalry is a must. The Greeks rely on slow-moving spearmen, so lot of missile units and strong infantry are the key. Change it up based on the circumstances, but always keep a balance, never rely on missile troops as your main force, and always be ready for hand-to-hand!
First, you need a 'backbone' to any good army. That means infantry who can handle a toe-to-toe fight. Early in the game you'll need Hastati to fill this role, later on you'll use Principes, and down the line you'll be using Legionary Cohorts and other heavy troops. Without several of these, you're not really going to be able to fight and win against a large, determined opposition.
I'm a big fan of cavalry. It's like the Roman Express: 'Don't leave home without it.' For most of the early campaign you'll be stuck with light cavalry, which will have to be used sparingly. But having horses on the field is invaluable. They can race around an enemy's flanks and break up their formations. Most importantly, when enemy units start to rout from the field, cavalry can chase them down and finish them off. That's invaluable: once the enemy is at your mercy, you don't want them to get away only to fight you again down the line or bolster up a city you're about to besiege. No, cavalry will help you WIPE THEM OFF THE MAP, never to trouble you again.
Later in the game, when you get the heavier legionary cavalry, they can really hack down light infantry or hold their own against heavier troops. In that role they can provide a major part of your offense, a mobile one that can repeatedly pull out and then charge into exposed areas.
Then you have your missile units. Early in the game you'll have Velites, the cool-looking guys with animals on their heads who hurl spears. Later on, you'll get roman archers or light auxilla. They're pretty useless against a strong formation of infantry in a toe-to-toe fight, and they'll be massacred if caught in a cavalry rush. So obviously an army that relies on them too heavily will be crushed. But if you've already got your other bases covered with infantry and cavalry, then these guys will tip any battle in your favor.
There are two places where missile units like Velites are useful. The first is after you've engaged the enemy, and there's a huge mob of them all piled on top of each other fighting your guys. Hurl those spears! Although you might hit a friendly unit or two, that blob of enemy soldiers is tremendously vulnerable to missile fire. Second, fast-moving Velites set on 'skirmish' mode can harass slow-moving infantry. They're devastating against Greek phalanxes, who will pull away from formation to try to chase you as you thin their numbers, exposing their flanks for an infantry assault.
What's the best mix? A strong center of infantry troops, supported by cavalry, with missile troops to back them up. That's pretty self-explanatory, but it works. Vary your mix based on the enemy: Barbarians fight in the forest a lot, so infantry is more important than cavalry or missiles. The Egyptians have tons of cavalry and fight in the desert, so lightly armored troops with tons of cavalry is a must. The Greeks rely on slow-moving spearmen, so lot of missile units and strong infantry are the key. Change it up based on the circumstances, but always keep a balance, never rely on missile troops as your main force, and always be ready for hand-to-hand!
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When a general falls, it's a crushing blow to morale. Inexperienced troops engaged with the enemy might break and run on the spot. I've found that experienced troops with a couple of chevrons will stick it through to the end of the battle even with their general dead, but with inexperienced soldiers it's a real crap shoot in an even fight. Best to keep your general alive and to focus on killing the enemy general!
High-ranked Generals are usually prominent family members, and they'll be almost impossible to assassinate or bribe. But lower-ranked generals -- the two and three star guys -- can be pretty worthwhile targets for your diplomats to try and convert. Send in a diplomat and see if the general will name his price. If you've got a lot of money in the bank (which is the whole point of the middle of the campaign) then this can be a really good deal for you. It's pricey, but you'll gain a good general, wipe out a small army without losing a troop, and protect yourself from a potentially damaging foe. It's worth sending a diplomat in to investigate.
Keep in mind that in some circumstances you might WANT to defeat a three-star general on the battlefield in order to get more experience for one of YOUR powerful generals.
I said that generals with a lot of stars would be almost impossible to bribe, but there's a handy exception: if you wipe out his faction. For example, I was embroiled in a fight with the Dacians, and they were in their last gasp. They had only two cities left, but they had an eight-star faction leader with a good-sized army who looked to stalemate the whole conflict. As he was marching into my territory, I quickly moved in to sack both of his cities and removed the faction from the map. At this point, the enemy King turned into an eight-star rebel general. Less of a threat, but still someone I didn't want to mess with. However, rebels can be bribed! He didn't come cheap, but hey, having an eight-star general added to your faction isn't normally a deal that money can buy. My former enemy became instrumental once he took up my cause. That's a trick to keep in your back pocket!
Keep in mind that in some circumstances you might WANT to defeat a three-star general on the battlefield in order to get more experience for one of YOUR powerful generals.
I said that generals with a lot of stars would be almost impossible to bribe, but there's a handy exception: if you wipe out his faction. For example, I was embroiled in a fight with the Dacians, and they were in their last gasp. They had only two cities left, but they had an eight-star faction leader with a good-sized army who looked to stalemate the whole conflict. As he was marching into my territory, I quickly moved in to sack both of his cities and removed the faction from the map. At this point, the enemy King turned into an eight-star rebel general. Less of a threat, but still someone I didn't want to mess with. However, rebels can be bribed! He didn't come cheap, but hey, having an eight-star general added to your faction isn't normally a deal that money can buy. My former enemy became instrumental once he took up my cause. That's a trick to keep in your back pocket!
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It's fair to say that an important General -- supported by the right mix of troops -- is the key to winning the game. He'll slice his way through an enemy, conquer huge tracts of land, and gain tons of influence that will win over the people and intimidate the Senate. Smackus Maximus is all about applying force, and Generals are a force of nature onto themselves, so naturally you want to keep your best Generals alive.
Obviously, that means in battle you don't want to throw your General away. Keep him near your troops but not necessarily in the thick of the action for maximum impact. When the enemy begins to rout, I sometimes allow my general (with his nice heavy cavalry bodyguard) to ride into the fray to help cut down the fleeing troops -- he seems to gain more prestige that way -- but try very hard not to put your general in a position where some lucky jackhole with a spear can topple your faction's biggest asset.
This would be easy, except the Rome: Total War AI makes it frustratingly difficult. If the AI is in control of your army (which happens whenever multiple armies are engaged in a conflict), it may frequently rush your general into a fight -- even against heavy infantry. I've seen it rush my generals into ranks of waiting spearmen!! That was just too painful.
So take steps to preserve the lives of your best generals. When staging an assault from multiple armies, make sure you're personally controlling your best general by having him initiate the combat. You might also want to actually pull your other generals AWAY from a massive fight before starting the battle on the strategic map (move them away but leave their armies in place), which makes absolutely no sense but is sometimes your only defense against the suicidal AI who would otherwise kill your nation's best.
I once assaulted Rome itself with four huge armies led by four generals, one for each gate. Spies had infiltrated the city and left the gates open and we outnumbered the enemy four to one. Nonetheless -- and for no discernable reason -- the AI killed off my three other generals. I don't know how it was even possible, except if they ran towards the enemy alone. I had conquered Rome but had nobody left to run it! Very frustrating. Protect your generals!
Obviously, that means in battle you don't want to throw your General away. Keep him near your troops but not necessarily in the thick of the action for maximum impact. When the enemy begins to rout, I sometimes allow my general (with his nice heavy cavalry bodyguard) to ride into the fray to help cut down the fleeing troops -- he seems to gain more prestige that way -- but try very hard not to put your general in a position where some lucky jackhole with a spear can topple your faction's biggest asset.
This would be easy, except the Rome: Total War AI makes it frustratingly difficult. If the AI is in control of your army (which happens whenever multiple armies are engaged in a conflict), it may frequently rush your general into a fight -- even against heavy infantry. I've seen it rush my generals into ranks of waiting spearmen!! That was just too painful.
So take steps to preserve the lives of your best generals. When staging an assault from multiple armies, make sure you're personally controlling your best general by having him initiate the combat. You might also want to actually pull your other generals AWAY from a massive fight before starting the battle on the strategic map (move them away but leave their armies in place), which makes absolutely no sense but is sometimes your only defense against the suicidal AI who would otherwise kill your nation's best.
I once assaulted Rome itself with four huge armies led by four generals, one for each gate. Spies had infiltrated the city and left the gates open and we outnumbered the enemy four to one. Nonetheless -- and for no discernable reason -- the AI killed off my three other generals. I don't know how it was even possible, except if they ran towards the enemy alone. I had conquered Rome but had nobody left to run it! Very frustrating. Protect your generals!
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